Release Notes:
- Text Table: Performance improvement when editing large tables.
- UI: Panels remember last selection instead of reverting to first selectable. Added UIPanel.monitorSelection bool to temporarily disable this functionality.
- Save System:
- Position Saver now updates NavMeshAgent if present.
- Assign Unique Keys menu item now also disambiguates existing duplicates.
- Fixed error message “Some objects were not cleaned up” when stopping playmode when Save System doesn’t have data serializer or data storer. - Opsive Character Controllers: Updated support for version 2.2.1; fixed bugs in saving inventory & attributes.
- Emerald AI: Updated support for version 2.2.