Better node placement in dialogue database editor

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DragoonHP
Posts: 62
Joined: Tue Jan 15, 2019 8:17 am

Better node placement in dialogue database editor

Post by DragoonHP »

For dialogue heavy games, the current options of sorting dialogue nodes can become quite cumbersome and its either horizontal or vertical.
I know dialogue heavy games should use Exporter/Importer but still in some cases it's better to just use the inbuilt visual editor.

Will it possible to place the node on a new row/line when it goes beyond the area of the dialogue editor? Zooming out, there comes a point where the black background ends and an endless gray background begins.

Thanks.
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Tony Li
Posts: 21678
Joined: Thu Jul 18, 2013 1:27 pm

Re: Better node placement in dialogue database editor

Post by Tony Li »

Okay, I'll add that to the roadmap.

In the meantime, if you auto-arrange vertically it will take up less space than horizontally because nodes are shorter vertically than horizontally.
DragoonHP
Posts: 62
Joined: Tue Jan 15, 2019 8:17 am

Re: Better node placement in dialogue database editor

Post by DragoonHP »

Thanks :)
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