For dialogue heavy games, the current options of sorting dialogue nodes can become quite cumbersome and its either horizontal or vertical.
I know dialogue heavy games should use Exporter/Importer but still in some cases it's better to just use the inbuilt visual editor.
Will it possible to place the node on a new row/line when it goes beyond the area of the dialogue editor? Zooming out, there comes a point where the black background ends and an endless gray background begins.
Thanks.
Better node placement in dialogue database editor
Re: Better node placement in dialogue database editor
Okay, I'll add that to the roadmap.
In the meantime, if you auto-arrange vertically it will take up less space than horizontally because nodes are shorter vertically than horizontally.
In the meantime, if you auto-arrange vertically it will take up less space than horizontally because nodes are shorter vertically than horizontally.