so this is my first post on the board and I hope someone can help me.
I'm trying out the cool feature of continue conversation through the unity timeline. It's a simple dialogue between two characters, nothing special. It's about 9 different texts/nodes.
So I have two tracks set up. One with the start conversation track which contains one 'clip' and links to the conversation. The second track is a continue conversation track where I added clips in at the point that I want the dialog to move to the next node.
Now the start clip plays perfect, but as soon as that one is finished, and reaches the clip in the continue conversation track, the dialog skips almost all nodes and simply plays the last two (varies) clips.
I am a beginner with the dialogue system so I probably am overlooking something really simple

Thanks for any help!
cheers,
Andreas