Hi Tony,
am i doing something wrong , there are times where the dialogue manager repeats its line , is there maybe something ive accidentally ticked that might be doing this .
second question , is there a way for me to make the npc's dialouge random, like how the barks can go random? i have like 10 NPCs with question and would like to create 4 sets of questions each , and was thingking on how i can make them do random or a specific set .
A few questions
Re: A few questions
Hi,
This post describes how to use RandomElement to include random elements in a single dialogue entry node.
This post describes how to go down random branches in conversations (i.e., choose random nodes from a list).
This post describes how to do the same thing without repeating.
Would it be possible for you to send an example project to tony (at) pixelcrushers.com along with steps to reproduce the issue?mmopulencia wrote: ↑Wed Sep 12, 2018 11:35 pmam i doing something wrong , there are times where the dialogue manager repeats its line , is there maybe something ive accidentally ticked that might be doing this .
There are several ways to do this.mmopulencia wrote: ↑Wed Sep 12, 2018 11:35 pmsecond question , is there a way for me to make the npc's dialouge random, like how the barks can go random? i have like 10 NPCs with question and would like to create 4 sets of questions each , and was thingking on how i can make them do random or a specific set .
This post describes how to use RandomElement to include random elements in a single dialogue entry node.
This post describes how to go down random branches in conversations (i.e., choose random nodes from a list).
This post describes how to do the same thing without repeating.