I'm not sure if I'm in the right place or I should have posted on AC forum, but I think you may be able to help me.
So I have a few conversations which change the state of a few variables in the database, like quest state, relationship between characters, which are attributes in the character tab and also some global variables like time etc...
Everything is ok till I load. If before I save a scene I had some progress in my quest, or some relationship with an NPC after I load everything goes back to default, except for the global variables.
Do you have any idea what could be the reason for this?
Thank you
AC load quest state
Re: AC load quest state
Hi,
Are you using AC's save system? If so, have you added a Dialogue System Saver component to your PersistentEngine prefab? (If you've updated AC, make sure that PersistentEngine still the component.)
In AC, you can define a global string variable named "DialogueSystemEnvironment". This will let you see what the Dialogue System is saving into AC at the end of conversations and when saving games.
Are you using AC's save system? If so, have you added a Dialogue System Saver component to your PersistentEngine prefab? (If you've updated AC, make sure that PersistentEngine still the component.)
In AC, you can define a global string variable named "DialogueSystemEnvironment". This will let you see what the Dialogue System is saving into AC at the end of conversations and when saving games.