Npc's portrait

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raingame98
Posts: 25
Joined: Thu Dec 28, 2017 6:06 am

Npc's portrait

Post by raingame98 »

First:
I need NPC's portrait to show always, I mean even if pc is talking now.
Now, if PC is talking, NPC's portrait is hidden.
How can I solve it?

Second:
I need subtitles to show immediately, not by chars per second. Now, I set up chars per second for 10000. Are there other solutions to do it?

Third:
How to unset Key "Space" from selecting the text in our conversation? I don't want the Key Space to choose current highlighted button.

Sorry for my English pls and thank you) Dialogue System is very cool!
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Tony Li
Posts: 22061
Joined: Thu Jul 18, 2013 1:27 pm

Re: Npc's portrait

Post by Tony Li »

Hi,
raingame98 wrote: Thu Dec 28, 2017 6:11 amI need NPC's portrait to show always, I mean even if pc is talking now.
Inspect your dialogue UI, and tick Dialogue > NPC Subtitle > Always Visible. This will prevent the NPC's subtitle UI elements from hiding after the NPC says its first line.
raingame98 wrote: Thu Dec 28, 2017 6:11 amI need subtitles to show immediately, not by chars per second. Now, I set up chars per second for 10000. Are there other solutions to do it?
Remove the Unity UI Typewriter Effect from the subtitle line.
raingame98 wrote: Thu Dec 28, 2017 6:11 amHow to unset Key "Space" from selecting the text in our conversation? I don't want the Key Space to choose current highlighted button.
This is default Unity UI behavior. The "Space" key clicks the current selection. It's not specific to the Dialogue System. To change this, select menu item Edit > Project Settings > Input. Then remove "space" from the Submit input element.

Also check the response button and continue button. If they have a UI Button Key Trigger component, remove it.
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