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Character keep moving, even if disabled moving function

Posted: Sat Sep 30, 2017 9:17 pm
by Frioniel
Hello

I'm using the corgi engine with dialogue system.
The problem is...
Character keep moving while conversation is active, even if I disabled the component (Component named in corgi engine: Character Horizontal Movement).

how I did

1. Make trigger box for Conversation with OnTriggerEnter Setting.
2. Use "Set Enabled Component On Dialogue Event Component" to disable Character Horizontal Movement component in Character object.
3. [The problem] The component disabled well, but character keep moving without pressing controls.

Before I post a new topic.
I read this topic

Topic Name: Player Keep moving while conversation is active
viewtopic.php?f=3&t=905&p=5110&hilit=while#p5110

this one um... character moves with animation when pressing the move input? Am I right?

But the corgi engine moves the character with variable value

Well.. how can I solve this?

------------------------------------

And another question!

When I start game with On start (Conversation Trigger component -> Trigger setting to On start)

Conversation goes on, but character animations, or the other things are paused.

Well... What I tried the trick is... Just turn on the "Can Move While Talking"

But I don't want to my character can move while talking. (Well... I think the first question's solution may solve this problem...)

is this right solution?


p.s sorry for poor english.... not native but keep studying english...

Re: Character keep moving, even if disabled moving function

Posted: Sat Sep 30, 2017 10:48 pm
by Tony Li
Hi,

The Dialogue System has a special integration package for Corgi. Can you use the instructions here?

Re: Character keep moving, even if disabled moving function

Posted: Wed Oct 04, 2017 11:03 pm
by Frioniel
Oh I never thought this problem can solve like that. :shock:

I added the conversation zone component to trigger.

Turn on the auto activation, off the Can Move while talking.

Also there was um.. animation problem that keep playing walking animation.

I just set the sequencer play the Idle animation when the first dialogue begins. :D

Anyway, it solved! Thank you very much!

Re: Character keep moving, even if disabled moving function

Posted: Thu Oct 05, 2017 12:06 am
by Tony Li
Happy to help!