Hi Tony,
I'm using both adventure creator and dialogue system in my game. Once a conversation is started in dialogue system, adventure creator still has the ability to pause the game by either pressing the escape key or the menu button. When this happens, it quits the active dialogue system conversation, leaving only an empty UI box. How would I be able to prevent this?
Pause during conversation while using adventure creator
Re: Pause during conversation while using adventure creator
Hi,
By default, the Escape key is also bound to the Dialogue System's "cancel conversation" function. To unbind it, inspect the Dialogue Manager GameObject and clear the Input Settings > Cancel and Input Settings > Cancel Conversation fields. (Set the Key to None, and set the Button to blank.)
By default, the Escape key is also bound to the Dialogue System's "cancel conversation" function. To unbind it, inspect the Dialogue Manager GameObject and clear the Input Settings > Cancel and Input Settings > Cancel Conversation fields. (Set the Key to None, and set the Button to blank.)