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Re: ORK integration

Posted: Sat Nov 02, 2019 5:36 pm
by Tony Li
I just put updated integration packages on the Quest Machine Extras and Dialogue System Extras pages.

Re: ORK integration

Posted: Sun Nov 03, 2019 1:15 pm
by dlevel
too fast as always, thank you.

Re: ORK integration

Posted: Sun Dec 29, 2019 7:55 am
by dlevel
Hi Tony and Merry Xmas,

I'm trying to figure out how to make a procedurally generated quests abandonable. Could you enlighten me on this one?

Re: ORK integration

Posted: Sun Dec 29, 2019 9:14 am
by Tony Li
Hi,

Huh, I can't believe no one's asked for that before. I'll add a checkbox to QuestGeneratorEntity that tells it to make quests abandonable. It's possible to accomplish this in the current version by using a subclass so you wouldn't have to modify Quest Machine's code, but it's really something that should be built in. I'll add the checkbox and post a patch this week.

Re: ORK integration

Posted: Sun Dec 29, 2019 7:32 pm
by Tony Li
This patch adds a 'Generate Abandonable Quests' checkbox to the QuestGeneratorEntity component:

QM_1_2_4_Patch_2019-12-29.unitypackage

Re: ORK integration

Posted: Mon Dec 30, 2019 3:31 am
by dlevel
too fast as always. thank you and happy holidays!

Re: ORK integration

Posted: Mon Dec 30, 2019 9:02 am
by Tony Li
Glad to help. Happy holidays!

Re: ORK integration

Posted: Sun Jan 12, 2020 6:38 pm
by ccfeet
Hello!

Would it be possible to add the functionality to use ORK variables or formulas in quest dialogue Icon content count field? I'm trying to get the quest rewards (exp mainly) to change with player level, so in ORK I have a formula that calculates it. But I can't figure out how to display the rewards in the quest dialogue. Generated quests are working nicely since they generate the rewards automatically in the UI.

Re: ORK integration

Posted: Sun Jan 12, 2020 8:39 pm
by Tony Li
Hi,

I'll look into that in the next update. It will probably need to be a new type of content that works like icon content but supports ORK values and formulas.

Re: ORK integration

Posted: Mon Jan 13, 2020 6:10 am
by ccfeet
Tony Li wrote: Sun Jan 12, 2020 8:39 pm Hi,

I'll look into that in the next update. It will probably need to be a new type of content that works like icon content but supports ORK values and formulas.
That would be awesome! I think probably using ORK variables would be simpler. Maybe quest giver object variables that can be calculated in the event that triggers quest machine start dialogue.

I already figured out how to calculate the exp gains in the ORKGiveExpQuestAction, so the received exp scales with player level, just need to get the UI to show it. And also I used quest labels to give the quests a level. Or is there a better way?