ORK integration
Re: ORK integration
I just put updated integration packages on the Quest Machine Extras and Dialogue System Extras pages.
Re: ORK integration
too fast as always, thank you.
Re: ORK integration
Hi Tony and Merry Xmas,
I'm trying to figure out how to make a procedurally generated quests abandonable. Could you enlighten me on this one?
I'm trying to figure out how to make a procedurally generated quests abandonable. Could you enlighten me on this one?
Re: ORK integration
Hi,
Huh, I can't believe no one's asked for that before. I'll add a checkbox to QuestGeneratorEntity that tells it to make quests abandonable. It's possible to accomplish this in the current version by using a subclass so you wouldn't have to modify Quest Machine's code, but it's really something that should be built in. I'll add the checkbox and post a patch this week.
Huh, I can't believe no one's asked for that before. I'll add a checkbox to QuestGeneratorEntity that tells it to make quests abandonable. It's possible to accomplish this in the current version by using a subclass so you wouldn't have to modify Quest Machine's code, but it's really something that should be built in. I'll add the checkbox and post a patch this week.
Re: ORK integration
This patch adds a 'Generate Abandonable Quests' checkbox to the QuestGeneratorEntity component:
QM_1_2_4_Patch_2019-12-29.unitypackage
QM_1_2_4_Patch_2019-12-29.unitypackage
Re: ORK integration
too fast as always. thank you and happy holidays!
Re: ORK integration
Glad to help. Happy holidays!
Re: ORK integration
Hello!
Would it be possible to add the functionality to use ORK variables or formulas in quest dialogue Icon content count field? I'm trying to get the quest rewards (exp mainly) to change with player level, so in ORK I have a formula that calculates it. But I can't figure out how to display the rewards in the quest dialogue. Generated quests are working nicely since they generate the rewards automatically in the UI.
Would it be possible to add the functionality to use ORK variables or formulas in quest dialogue Icon content count field? I'm trying to get the quest rewards (exp mainly) to change with player level, so in ORK I have a formula that calculates it. But I can't figure out how to display the rewards in the quest dialogue. Generated quests are working nicely since they generate the rewards automatically in the UI.
Re: ORK integration
Hi,
I'll look into that in the next update. It will probably need to be a new type of content that works like icon content but supports ORK values and formulas.
I'll look into that in the next update. It will probably need to be a new type of content that works like icon content but supports ORK values and formulas.
Re: ORK integration
That would be awesome! I think probably using ORK variables would be simpler. Maybe quest giver object variables that can be calculated in the event that triggers quest machine start dialogue.
I already figured out how to calculate the exp gains in the ORKGiveExpQuestAction, so the received exp scales with player level, just need to get the UI to show it. And also I used quest labels to give the quests a level. Or is there a better way?