Unknown reason cause message not be going on
Re: Unknown reason cause message not be going on
I understand. It everything working correctly now?
Re: Unknown reason cause message not be going on
About second question(custom character animation and useing SetPanel to custom place) ,Yes. It all work correctly.Thank you, Tony!
But the orign question (I Said I would take some time to update a project,but now I don't have time to do this) is not.
This question is Happen in "UI Panel"'s Hide Animation not sustitle panel .(I am afraid you misundertand again...I don't know whether sholud I say this..but I just want to say..all about this discuss are not all fixed,but the days we talk about is all working correctly now)
Re: Unknown reason cause message not be going on
I am out of the office right now, but I will take a look as soon as I return.
Re: Unknown reason cause message not be going on
I want to make sure I understand correctly.
If this node is assigned to the NPC it works:
But if the node is assigned to the Player, it does not work:
Do I understand correctly?
Here is an example that I tested:
DS_shortlin_example_2020-09-20.unitypackage
If this node is assigned to the NPC it works:
But if the node is assigned to the Player, it does not work:
Do I understand correctly?
Here is an example that I tested:
DS_shortlin_example_2020-09-20.unitypackage
Re: Unknown reason cause message not be going on
Yes,you understand correctly.Tony Li wrote: ↑Sun Sep 20, 2020 8:34 pm I want to make sure I understand correctly.
If this node is assigned to the NPC it works:
npcToLink.png
But if the node is assigned to the Player, it does not work:
playerToLink.png
Do I understand correctly?
Here is an example that I tested:
DS_shortlin_example_2020-09-20.unitypackage
shortlinExampleLinkedConversation.png
And the conversation problem will happen in the new conversation(not in the pictures we uploaded) when I use "DialogueManager.StartConversation" immediately after the conversation ending which you pictured .The problem happen like the second problem which we solved-the text would be clear and then continue button set active false that could not conitnue the dialogue.
And the weird place is if I change node assigned to the NPC, There are no problem.
My solution was cancel "UI Panel" 's Hide Animation.It was very like the second problem I had tried to solve(before you give me the solution). So maybe you should change the script "UI Panel" just like you change "StandardUISubtitlePanel".
Re: Unknown reason cause message not be going on
Sorry for my mistake.I checked the problem again.I found after I update the new version 2.2.10,and use the scrip "SharedTextSubtitlePanel" which you wrote. It worked.
Just because I do not really use "SharedTextSubtitlePanel" yesterday.I remained the origin "StandardUISubtitlePanel" setting just set it inactive ,not remove it.When I removed "StandardUISubtitlePanel", I found StandrdDialogueUI" 's Subtitle Panel's setting all gone.and then after I set the right subtitlte,It worked.
so It means I check the wrong thing yesterday.It used "StandardUISubtitlePanel" not used "SharedTextSubtitlePanel".
Now,There are no problems in the discuss,thank you,Tony!
Just because I do not really use "SharedTextSubtitlePanel" yesterday.I remained the origin "StandardUISubtitlePanel" setting just set it inactive ,not remove it.When I removed "StandardUISubtitlePanel", I found StandrdDialogueUI" 's Subtitle Panel's setting all gone.and then after I set the right subtitlte,It worked.
so It means I check the wrong thing yesterday.It used "StandardUISubtitlePanel" not used "SharedTextSubtitlePanel".
Now,There are no problems in the discuss,thank you,Tony!
Re: Unknown reason cause message not be going on
Great! I'm glad to help. Thank you for your patience as we got this working.