How to Continue Conversations

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 21069
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to Continue Conversations

Post by Tony Li »

Yes, you can call the subtitle panel's StandardUISubtitlePanel.OnContinue() method, or DialogueManager.standardDialogueUI.OnContinueConversation(). They both go to the same place.
yurijh
Posts: 13
Joined: Thu Oct 06, 2022 6:49 am

Re: How to Continue Conversations

Post by yurijh »

That's great, thanks!
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Tony Li
Posts: 21069
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to Continue Conversations

Post by Tony Li »

Glad to help!
McSwan
Posts: 5
Joined: Sat Jun 24, 2023 2:21 am

Re: How to Continue Conversations

Post by McSwan »

Inside the dialogue system I
SetContinueMode(true);
in certain places where the npc's have conversations with themselves. If I don't, there conversation skips to when the player says something.

I'd like to
SetContinueMode(false);

in
Conversation end and
Conversation cancel

so SetContinueMode(true); doesn't bleed into the next conversations.

Is there a way to do this? Other wise every conversation has to start with SetContinueMode(false);
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Tony Li
Posts: 21069
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to Continue Conversations

Post by Tony Li »

Hi,

You could add a Dialogue System Trigger set to OnConversationEnd to the Dialogue Manager GameObject. Select Add Action > Play Sequence, and set the Sequence to: SetContinueMode(false)
McSwan
Posts: 5
Joined: Sat Jun 24, 2023 2:21 am

Re: How to Continue Conversations

Post by McSwan »

Tony Li wrote: Sat Sep 09, 2023 8:24 pm Hi,

You could add a Dialogue System Trigger set to OnConversationEnd to the Dialogue Manager GameObject. Select Add Action > Play Sequence, and set the Sequence to: SetContinueMode(false)
Thanks again Tony. You're awesome!
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