How to Continue Conversations
Re: How to Continue Conversations
Yes, you can call the subtitle panel's StandardUISubtitlePanel.OnContinue() method, or DialogueManager.standardDialogueUI.OnContinueConversation(). They both go to the same place.
Re: How to Continue Conversations
That's great, thanks!
Re: How to Continue Conversations
Glad to help!
Re: How to Continue Conversations
Inside the dialogue system I
SetContinueMode(true);
in certain places where the npc's have conversations with themselves. If I don't, there conversation skips to when the player says something.
I'd like to
SetContinueMode(false);
in
Conversation end and
Conversation cancel
so SetContinueMode(true); doesn't bleed into the next conversations.
Is there a way to do this? Other wise every conversation has to start with SetContinueMode(false);
SetContinueMode(true);
in certain places where the npc's have conversations with themselves. If I don't, there conversation skips to when the player says something.
I'd like to
SetContinueMode(false);
in
Conversation end and
Conversation cancel
so SetContinueMode(true); doesn't bleed into the next conversations.
Is there a way to do this? Other wise every conversation has to start with SetContinueMode(false);
Re: How to Continue Conversations
Hi,
You could add a Dialogue System Trigger set to OnConversationEnd to the Dialogue Manager GameObject. Select Add Action > Play Sequence, and set the Sequence to: SetContinueMode(false)
You could add a Dialogue System Trigger set to OnConversationEnd to the Dialogue Manager GameObject. Select Add Action > Play Sequence, and set the Sequence to: SetContinueMode(false)