I'v setup your project like your example and work fine
Now I try to load scene by code but this not work, just SceneStreamer.SetCurrentScene("wld1lvl1sub1"); work's but it's not possible to used : SceneStreamer.IsSceneLoaded("wld1lvl1sub1");
Can you provide a simple example code to use this ?
The line above will load "wld1lvl1sub1" as the current scene. It will also load the correct number of neighbors (set this with SceneStreamer.maxNeighborDistance) and unload any neighbor scenes that are beyond maxNeighborDistance.
Last edited by Tony Li on Wed Jul 15, 2015 7:36 pm, edited 1 time in total.
Reason:Wrong method. It's LoadScene().