Love/Hate 1.9.3 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Love/Hate 1.9.3 Released

Post by Tony Li »

Love/Hate version 1.9.3 has been released and should be available for download on the Unity Asset Store in 3-7 business days.

Note: If you're using Physics2D in Unity 2018+, you must select menu item Tools > Pixel Crushers > Common > Misc > Enable Physics2D Support after updating.


Release Notes:
  • IMPORTANT CHANGE: On Unity 2018+, you must define scripting symbol USE_PHYSICS2D to use 2D physics.
  • Fixed: FactionMember.FindRumorInMemory wasn't matching target faction correctly.
  • Fixed: Faction Member inspector was showing 1 + memory count.
  • Fixed: Trigger Event and Collision Event components now handle >32 tags.
  • Improved: Updated for .NET Standard 2.0 compatibility.
  • Improved: FactionManager now delays check for faction database until Start.
  • Improved: Added Assign Unique Key menu item for Saver components.
  • Improved: Added Control Graphic Raycasters checkbox to Input Device Manager.
  • Improved: Timed Event now has option to time by # of frames.
  • Improved: Tag masks in Trigger Event & Collider Event now support >32 tags.
  • Save System: Added Assign Unique Keys menu item.
  • Save System: Animator Saver now saves animator parameters.
  • Save System: If Active Saver activates inactive target, it now also tells target's other savers to apply data.
  • ORK Framework: Fixed GetTemperament. Added GetEmotionalState.
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