Counter Timer

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GorkaGames
Posts: 178
Joined: Fri Sep 21, 2018 8:38 pm

Counter Timer

Post by GorkaGames »

I've got a node with a Counter Timer Condition. The Counter is initialized at Current Value = 300 and 0 in Min and max value. (No Message to sync)

In the condition I have a Timer condition with that counter. But instead of wait for 5 min (300 sec) it fires inmediately.

Am I missing any field or so?

Thanks,
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Counter Timer

Post by Tony Li »

Hi,

Set the Max to 300. Counters are always clamped to the Min/Max values.
GorkaGames
Posts: 178
Joined: Fri Sep 21, 2018 8:38 pm

Re: Counter Timer

Post by GorkaGames »

300 max and 0 Current? Didn't work for me either (:

Please tell me wich are the exact values on every field por 300 sec. countdown, thanks.
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Counter Timer

Post by Tony Li »

Hi,
  • Current: 300
  • Min: 0
  • Max: 300
The timer counts down from the Current value. But the Current value is always clamped between Min & Max.

Image
GorkaGames
Posts: 178
Joined: Fri Sep 21, 2018 8:38 pm

Re: Counter Timer

Post by GorkaGames »

works now :) Just a bit of feedback: It may need a small comentary on the editor
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Counter Timer

Post by Tony Li »

Thanks for the feedback. It helps to make Quest Machine better and easier for everyone. I'll try to make it clearer in the next update.
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