Hi Tony & Team
Is there any way to enable a visual raycast from the dialogue system so I know where it's aiming? I'm running into a case where the Usable icon ("press spacebar to talk to this NPC") is only appearing when I look near it's head but off to the side a bit...
Second: I can't seem to customize the Usable icon. I've followed what I found on the forums in creating a Basic Standard Usable UI 1 game object and placed it as a child of my NPC but it doesn't show up in my headset. I only see the default one on my screen/monitor. I want to see it in world space so that I can see it in my VR headset.
HTC Vive Raycast
- focusonfungames
- Posts: 17
- Joined: Thu Jun 07, 2018 10:21 pm
HTC Vive Raycast
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Re: HTC Vive Raycast
Hi,
Is yours positioned correctly for your NPC? Maybe it's offset really far from the NPC.
It isn't built in. But you can write a script to do it, or add a line-shaped GameObject as a child of the camera. If you only want it to appear when a Usable is targeted, you can hook into the OnSelectedUsable() and OnDeselectedUsable() events. There are also corresponding SelectedUsableObject and DeselectedUsableObject C# events if you want to do it in code without using UnityEvents.focusonfungames wrote: ↑Fri Sep 07, 2018 8:50 pmIs there any way to enable a visual raycast from the dialogue system so I know where it's aiming? I'm running into a case where the Usable icon ("press spacebar to talk to this NPC") is only appearing when I look near it's head but off to the side a bit...
The Standard Usable UI is in world space. Here's an example where I've added the Basic Standard Usable UI prefab to an NPC:focusonfungames wrote: ↑Fri Sep 07, 2018 8:50 pmSecond: I can't seem to customize the Usable icon. I've followed what I found on the forums in creating a Basic Standard Usable UI 1 game object and placed it as a child of my NPC but it doesn't show up in my headset. I only see the default one on my screen/monitor. I want to see it in world space so that I can see it in my VR headset.
Is yours positioned correctly for your NPC? Maybe it's offset really far from the NPC.