Follow the Quick Start tutorial. It takes about 5 minutes. In it, you will create a conversation in which the NPC says something ("Hello.") and then the player is given a list of responses (e.g., questions) to select. In the tutorial, the list of responses only has one response. But it's no trouble to add more.
In the example that I sent you, you would simply add responses to the conversation. It might look like this:
Follow those with Thor's replies. In each reply, use AnimatorPlayWait() and AudioWait() like in the first gray node.
Alright, I think that pretty much answers most of my questions...and I have to follow the same procedure for other character, right? If more questions pop up I'll ask you...but thanks once again
Edit: Given that I'm a student, is it possible if I can get student discount or something?
So, I've given up on facial rigging. So I have the set of animations of Idle, Stand, Talk and Sit back. When my character stands, I'm having difficulty with creating questions and answers alongwith subtitles and audio. The character does stand but can't bring up series of questions, while those that work I can't adjust the answer audios and subtitle, could you help me figure it out?
Since these are statues, you can do without facial rigging. It'll be cool to hear their booming divine voices while their faces remain still.
Let's break it down into parts. First, get the questions and answers working without audio and animation. Once that's working, the audio and animation will be easy.
Take one character at a time. Does a regular conversation with this character work? Can you start the conversation, see the character's subtitles, and select responses from the response menus?
If not, please post:
1. A screenshot of the inspector view of your Dialogue Manager with the Subtitle Settings foldout expanded.
2. A screenshot of your conversation in the Dialogue Editor's node editor, or at least the first several nodes.