[solved] Reticle -> Make inactive while dialogue.

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
Japtor
Posts: 120
Joined: Thu Jun 28, 2018 1:41 pm

[solved] Reticle -> Make inactive while dialogue.

Post by Japtor »

Hi all,

Is there a way to inactive the "Basic Standard UI Selector Elements" -> Reticle image when the player character is having a conversation?

Thanks,
Javier.
Last edited by Japtor on Wed Jul 18, 2018 1:03 pm, edited 1 time in total.
User avatar
Tony Li
Posts: 22058
Joined: Thu Jul 18, 2013 1:27 pm

Re: Reticle -> Make inactive while dialogue.

Post by Tony Li »

Hi Javier,

Yes. Deactivate the Selector (or Proximity Selector if that's what you're using). To deactivate components during conversations, use a Dialogue System Trigger set to OnConversationStart, or use a Dialogue System Events component.

For an example, please see the player GameObject in the demo scenes. You can also read or watch more about this at the end of the Interaction Tutorial.
Post Reply