2d rpg

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: 2d rpg

Post by Tony Li »

Hi,

Here's an example scene:

BubbleSubtitleExample_2018-06-10.unitypackage

If you're using Unity 5.6.0 or higher (including 2017 and 2018), please import this patch, too:

DS2_MenuPanelPatch_2018-06-10.unitypackage

An issue slipped by me earlier in the way certain versions of Unity handle some UI stuff with world canvases differently. It's handled in the patch above.

The player's menu panel uses a format that's kind of similar to Oxenfree, although you could set up your own menu panel to use a list of response buttons similar to the basic standard response menu if you prefer.
tony_lance
Posts: 14
Joined: Thu Jun 07, 2018 12:08 am

Re: 2d rpg

Post by tony_lance »

Great, thank you again! Sorry I have been distracted by e3 stuff the past couple days but will try this out as soon as I can.
tony_lance
Posts: 14
Joined: Thu Jun 07, 2018 12:08 am

Re: 2d rpg

Post by tony_lance »

Just wanted to say thank you! The example scene was very helpful.
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: 2d rpg

Post by Tony Li »

Always happy to help!
pegassy
Posts: 135
Joined: Sat Mar 17, 2018 8:07 pm

Re: 2d rpg

Post by pegassy »

Tony Li wrote: Sun Jun 10, 2018 12:55 am
If you're using Unity 5.6.0 or higher (including 2017 and 2018), please import this patch, too:

DS2_MenuPanelPatch_2018-06-10.unitypackage

An issue slipped by me earlier in the way certain versions of Unity handle some UI stuff with world canvases differently. It's handled in the patch above.

The player's menu panel uses a format that's kind of similar to Oxenfree, although you could set up your own menu panel to use a list of response buttons similar to the basic standard response menu if you prefer.
Hey Toni,

I also installed this patch and it ended up rendering the Custom Menu Panel under Dialogue Actor not accepting the Bubble Template Standard UI Menu Panel anymore. I am not sure what changed, but as soon as I applied it the inspector element dropped the prefab and I cannot add it into there anymore. I just wanted to let you know. I am trying to revert back to original by reimporting v2 now.
pegassy
Posts: 135
Joined: Sat Mar 17, 2018 8:07 pm

Re: 2d rpg

Post by pegassy »

I wanted to confirm that it started working again after deleting the pixel crushers folder and reinstalling v2.
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: 2d rpg

Post by Tony Li »

Thanks for letting me know. If you'd like to update to the very latest, version 2.0.2 is out now on the Pixel Crushers download site. (If you need access, please PM me your Unity Asset Store invoice number.) It should be available on the Asset Store in a few days.
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