Hi all,
When the player character (which has a selector) is near to a usable NPC, a text appears. Also, when you are not in range, it disappears. That's cool, and it is a great way of letting the player know if he can interact with the specific NPC.
However, I prefer to show it through a little icon. I have tested the reticle option which does the exact thing I want to implement. However, the icon is always in the centre, and I don't know if there is a way to move it a little bit to the left/right/up/down or it is always static.
Any idea? Other ways are also welcome
Thanks!
Regards!
Javier.
[Solved] Selector -> Reticle -> In Range icon/texture... Any way to move it from the centre?
[Solved] Selector -> Reticle -> In Range icon/texture... Any way to move it from the centre?
Last edited by Japtor on Sat Jun 30, 2018 5:10 am, edited 1 time in total.
Re: Selector -> Reticle -> In Range icon/texture... Any way to move it from the centre?
Hi,
There are two ways:
1. Change the main reticle.
There are two ways:
1. Change the main reticle.
- Inspect the Dialogue Manager's Instantiate Prefabs component. Remove the Basic Standard UI Selector Elements entry from the Prefabs list.
- Add an instance of the Basic Standard UI Selector Elements prefab to the Dialogue Manager's Canvas.
- Customize the position and appearance of the Reticle In Range and Reticle Out of Range child GameObjects.
- You can leave it like this, or save it as a new prefab, and assign the prefab back to the Instantiate Prefabs component.
Re: Selector -> Reticle -> In Range icon/texture... Any way to move it from the centre?
Hi Tony,
Yeah, that helped me a lot
Thanks!
Regards,
Javier.
Yeah, that helped me a lot
Thanks!
Regards,
Javier.