A few questions about LoadLevel and the best way to do it, among some questions regarding the Sequences.
I'm trying to control as much as possible through the Dialogue System sequences, so after a dialogue, I want to load another scene and deactivate the NPC portrait image game object.
What I did works partially but it doesn't look "clean". Here are my main questions:
1) I know that the sequence runs everything at the same time unless pauses are added, but how I can control the sequence commands so everything happens once the skip dialogue button has been pressed?
2) Because I'm not sure how to do it, I'm adding extra dialogue nodes at the end of a dialogue so the sequence commands run when I'm sure the dialogue has been displayed. ("Dialogue Node" -> "Empty Dialogue node with sequence script") but I don't think that's the right way to do it.
3) After a few dialogue nodes, I want to load another scene. I use the LoadLevel but again, I'm not sure where I should place the script: should it be in the last dialogue node or in an empty one?
4) Then, after loading the next scene, I have a SetActive(gameObject, false)@1. However, the gameObject is not disabled.
5) Is it possible to use the SetActive command to enable gameObjects by tag?
6)And finally, what's the difference between "Delay({{end}})" and "{{end}}". When should I be using one or another one?
Because of the speed of the commands, sometimes weird things happen. (gameObjects do not disable, dialogues UI panels showing anything...)
Lots of questions!

Thanks!!