I sincerely hope I don't bother you with these kinds of posts already.
I updated to the version 2.x.
First, thanks for the upgrader tool – it worked perfectly and not one thing in my project broke.
I don't know if there are suddenly many more features or whether they are now just easier to discover; either way, it seems very promising! Great job!
As for the possible problems I encountered (besides those I mentioned the last time),
Articy Lua Functions
There's one script the Upgrader didn't fix.
It used to be Articy Lua Functions, to support getProp() and setProp().
Is the script still required to support those functions? If it is, then I'm afraid I can't find it in 2.0 components and the path the documentation refers to the 1.x version.
Articy Reconvert
The articy:draft importer via Tools/ … / Importer / articy:draft works fine, but the Reconvert option on the database ends with these errors (that's all there is in the stack trace):
The database still gets imported fine, but the converter window crashes and closes itself.
The database still gets imported fine, but the converter window crashes and closes itself.
Stage directions
Sequence commands inside stage directions sometimes don't get imported.
Probably applies to only some specific sequence commands. Fade(in) got imported fine, but AnimatorBool(bool) did not.
Although if it's written inside the Sequence text property, it gets imported fine.
Probably applies to only some specific sequence commands. Fade(in) got imported fine, but AnimatorBool(bool) did not.
Although if it's written inside the Sequence text property, it gets imported fine.
Random function
The random function currently doesn't seem to be supported:
Would you please consider adding support for it, since it seems to be a matter of swapping "random(1,3)" with Lua's "math.random(1,3)"?
Would you please consider adding support for it, since it seems to be a matter of swapping "random(1,3)" with Lua's "math.random(1,3)"?
Variables
The documentation suggests creating variables like Actor or Conversant ahead.http://pixelcrushers.com/dialogue_system/manual2x/html/articy_draft.html#articyVariables wrote:At runtime, the Dialogue System will create the variables are listed in Special Variables if they don't exist. You can define them ahead of time in articy so you can use them in your content and test them in articy's presentation mode.ntation mode.
As far as I know, this isn't possible in articy:draft, since the variables must always be a part of a set which DS imports as "VariableSet.VariableName" – so you (again, as far as I know) can't create a "dotless" variable.
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As a side note, is there a simpler way to search through the DS documentation rather than using the search bar? It feels a bit inconvenient since all the technical files are mixed together with the written pages, so when I look for something and the search results look like this:
Picture
An even when I'm actually interested in the autogenerated page, it's not always very informative…