Hi
So I'm trying to add Voice clips and link them with my Dialogue. I'm using Audio(Elves Wish, speaker) in the sequencer. However every time I initiate the dialogue I get a yellow warning saying "Audio Command Clip is Null" and it doesn't play. Is it having trouble finding the clip? I've double checked the name and its accurate. Any solution to this?
Note: I added an Audio Source to the dialogue manager as well like the documentation says and still throws out the warning.
EDIT: Figured it out. My clips are in a separate folder. I put them in resources and it started working. How can I have it play dialogue in a specific folder other than Resources?
Audio Clip is Null
Re: Audio Clip is Null
Hi,
To use the Audio() sequencer command, they must be in a Resources folder or an asset bundle. You can have as many Resources folders as you want, and you can have subfolders under Resources.
For example, some developers have set up their folders like this:
In the folder structure above, you can use Audio(link_hello).
And others have set it up like this:
In the folder structure above, you can use Audio(Sounds/Link/Lipsync/hello).
It all depends on how you prefer to organize your files.
To use the Audio() sequencer command, they must be in a Resources folder or an asset bundle. You can have as many Resources folders as you want, and you can have subfolders under Resources.
For example, some developers have set up their folders like this:
Code: Select all
Assets
Menus
Resources (contains menu-related audio clips)
Characters
Zelda
Resources (contains Zelda's audio clips)
Link
Resources (contains Link's audio clips)
link_hello
etc.
And others have set it up like this:
Code: Select all
Assets
Resources
Sounds
Menu (contains menu audio)
Zelda
Lipsync (contains lipsync audio for Zelda)
Link
Combat (contains combat audio for Link)
Lipsync (contains lipsync for Link)
hello
It all depends on how you prefer to organize your files.