Dialogue System for Unity 1.8.0 Released

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 22059
Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System for Unity 1.8.0 Released

Post by Tony Li »

Version 1.8.0 is now available on the Pixel Crushers customer download site. If you need access, please PM me your Unity Asset Store invoice number. It should be available on the Asset Store in a few days.

This is the definitive 1.x release of the Dialogue System. The next major release will be version 2.0. It will continue to be a free update. Version 2.0 will streamline the API and setup, making things simpler and even more efficient, and will come with a completely new set of updated video tutorials. There will be some API changes, but for the most part everything should continue to work in your existing projects without requiring any major changes. The minimum Unity version will change from 4.6.5 to 5.3.6. You can track the progress of version 2.0 on Trello. Thank you to everyone who's supported the Dialogue System and helped make it what it is! I'm really excited to be implementing all your great feedback in version 2.0!

Version 1.8.0
Core:
  • Dialogue Editor:
    • Added: Horizontal layout option when adding new nodes & auto-arranging.
    • Added: "between" option to Conditions wizard.
    • Improved: Better positioning of pasted nodes, zooming with mouse wheel.
  • Added: Sequencer shortcuts, including Sequencer Shortcuts component and Sequencer.RegisterShortcut/UnregisterShortcut() methods.
  • Improved: Added checkbox (default is ticked) to initialize variables when loading saved games that weren’t present when game was saved.
  • Improved: Added "oneshot" option to Audio() sequencer command.
  • Improved: Added "stay" option to Fade() sequencer command to keep covered during behind-the-scenes operations.
  • Fixed: Now observes conversation override for Input Settings > Always Force Response Menu checkbox.
  • Timeline: Added Play Sequence playable to play Dialogue System sequences.
  • Unity UI:
    • Updated Animated Portraits to support override controls.
    • Set portrait image min width in Generic Dialogue UI.
Third Party Support:
  • articy:draft: Fixed handling of empty strips.
  • RT-Voice: Updated for RT-Voice 2.9.6.
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Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

Re: Dialogue System for Unity 1.8.0 Released

Post by Abelius »

Tony Li wrote: Tue Apr 10, 2018 3:19 pm [*] Improved: Added checkbox (default is ticked) to initialize variables when loading saved games that weren’t present when game was saved.
This means that if I load an old savegame, and there's not a saved value for one variable, it automatically gets the value that is listed in the Variables tab, right?

For example, a bool set to True would be True after loading that game, yes?
Unity 2019.4.9f1
Dialogue System 2.2.15
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Tony Li
Posts: 22059
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System for Unity 1.8.0 Released

Post by Tony Li »

Hi,
Abelius wrote: Tue May 15, 2018 8:49 am
Tony Li wrote: Tue Apr 10, 2018 3:19 pm [*] Improved: Added checkbox (default is ticked) to initialize variables when loading saved games that weren’t present when game was saved.
This means that if I load an old savegame, and there's not a saved value for one variable, it automatically gets the value that is listed in the Variables tab, right?

For example, a bool set to True would be True after loading that game, yes?
Yes, that's exactly right.
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Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

Re: Dialogue System for Unity 1.8.0 Released

Post by Abelius »

Perfect. That's gonna be pretty useful for savegame backward compatibility. :roll:
Unity 2019.4.9f1
Dialogue System 2.2.15
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