Version 1.3
- Added: Multiplayer example & guide.
- Added: Wolf/rabbit/farmer simulation example.
- Added: FactionDatabase: CreateNewFaction()
- Added: FactionMember: SwitchFaction(), IRememberDeedEventHandler, IForgetDeedEventHandler, IModifyPADEventHandler, FactionMemberEvents component.
- Changed: Serialized FactionMember data now includes faction ID (since members can switch factions).
- Improved: Exposed FactionMember.DefaultEvaluateRumor().
- TradeSys: Added support. This is a work in progress and will develop further based on developers’ needs.