Hi Tony
Just a speculative conversation/question.
I was wondering about what would be involved in having key words remain on the screen slightly longer than the main body of text in the Alert Panel.
I'm using a Text Mesh Pro Style Sheet so I can already do a lot of customisation, but being able to have key words hang n the screen slightly longer would be a nice option.
Just an idea really but I'm curious about what you think
Thanks again,
Nathan
Delaying fade time of key words in Alert Panel
Re: Delaying fade time of key words in Alert Panel
That sounds like a cool effect. Currently it would require a custom subclass of the dialogue UI (e.g., UnityUIDialogueUI) that overrides the HideAlert method. It could copy the text to a duplicate TMProUGUI that only shows the keywords, then fade out the original, then after a delay fade out the duplicate.
As I'm putting the final touches on version 2.0's Standard Dialogue UI, I'll think over better ways to support effects like this.
As I'm putting the final touches on version 2.0's Standard Dialogue UI, I'll think over better ways to support effects like this.