Dialogue vs Quest

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boysiepay
Posts: 2
Joined: Mon Mar 26, 2018 12:43 pm

Dialogue vs Quest

Post by boysiepay »

Hi there,
I own both the Dialogue System and Quest Machine and it would seem to be, just on a cursory overview that there is some overlap between them. So, my question is are they meant to be used together and if so, what is the best way to integrate them. If not, which should I use? I am doing an RPG where both quests and dialogue will be heavily focused on.

Thanks in advance,
Boysenberry
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue vs Quest

Post by Tony Li »

Hi,

Yes, there's some overlap. There's a new feature comparison post here.

In brief, Quest Machine provides these improvements to quest management:
  • Node-based editor (easier to create quests and see their flow)
  • Live runtime view (easier to see/debug quest states)
  • More gameplay control (easier to integrate quests with gameplay activity)
  • Procedurally-generated quests (generate new quests at runtime so player always has something to do)
For quest-heavy RPGs, I think it's best to use Quest Machine and the Dialogue System together. Use Quest Machine's quests instead of the Dialogue System's, but use the Dialogue System to run the quest dialogue (as in the video here).
boysiepay
Posts: 2
Joined: Mon Mar 26, 2018 12:43 pm

Re: Dialogue vs Quest

Post by boysiepay »

Perfect, thanks for the quick response!

Boysenberry
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