Always craving for a tidier structure for my dialogue trees, I considered a similar structure:
![Image](https://i.imgur.com/s672a4V.png)
Is it possible to achieve something like this, where I can display multiple options by running a sequence of single Variable checks in such way (i.e. using a node just to perform Variable checks), rather than resorting to an all-Lua solution as in:
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Variable["A"] == false and (Variable["B"] == true)
I'm not sure if this can be solved in a similar fashion to my previous question about fallback nodes. If that's the case I apologize!
Thanks a lot in advance.