Problem with the scrollview

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 21989
Joined: Thu Jul 18, 2013 1:27 pm

Re: Problem with the scrollview

Post by Tony Li »

Hi,

I'm afraid it says that video is unavailable. You can send a link or video file directly to tony (at) pixelcrushers.com if you prefer.
hapciupalit
Posts: 24
Joined: Tue Nov 28, 2017 10:04 am

Re: Problem with the scrollview

Post by hapciupalit »

https://youtu.be/X1TZ-9ZqbVA

Sorry, my bad. Now it shall work.
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Tony Li
Posts: 21989
Joined: Thu Jul 18, 2013 1:27 pm

Re: Problem with the scrollview

Post by Tony Li »

Hi,

It appears that it's not calling the quest log window script's Open() method.

Would you please temporarily add this method to the TwoPanelQuestLogWindow.cs script?

Code: Select all

public override void Open()
{
    Debug.Log("Called QuestLogWindow.Open!");
    base.Open();
}
Then play the scene again and try to open the quest log window. Let me know if the Console window logs:

Code: Select all

Called QuestLogWindow.Open!
The custom action "Dialogue System Quest Log Window" has this line:

Code: Select all

FindObjectOfType<PixelCrushers.DialogueSystem.QuestLogWindow>().Open();
If there's another Dialogue System quest log window, the action could be calling its Open() method instead. I don't think this is the case, but I thought I'd mention it.

Would it be possible to send a reproduction project to tony (at) pixelcrushers.com?
User avatar
Tony Li
Posts: 21989
Joined: Thu Jul 18, 2013 1:27 pm

Re: Problem with the scrollview

Post by Tony Li »

Hi,

Thanks for sending a reproduction project. There were two issues:

1. The ThirdPartyQuestLogWindow.cs (Adventure Creator action) script didn't work if AC paused the game. I fixed it and emailed you the updated script.

2. You need to hook up the close button ('X') with an AC menu button that turns off the menu. This way AC knows that the menu is closed.
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