I want to spawn a location based on the current conversation.
I am using Articy Draft 2 and I already tried several ways (e.g. adding template information, adding the conversation links to each location).
It seems all these information is on the exported xml file and it’s lost when I import it to the dialogue system.
I’ve read in the documentation that features/templates should create the corresponding entries in the dialogue database, but that does not seem to be the case (I even debugged the data structures and only the “base” info exists).
The only thing I want is to know in which location the conversation is taking place, could you help me please?
Thank you
Problem specifying locations
Problem specifying locations
edgar.santos wrote:
Re: Problem specifying locations
Hi Edgar,
You are correct; the articy:draft converter doesn't convert features on dialogues. It converts features on all other types, such as dialogue fragments, flow fragments, and entities. I'll be submitting v1.5.2 to the Asset Store today with this fix. It will also be on the Pixel Crushers customer download site later today!
You are correct; the articy:draft converter doesn't convert features on dialogues. It converts features on all other types, such as dialogue fragments, flow fragments, and entities. I'll be submitting v1.5.2 to the Asset Store today with this fix. It will also be on the Pixel Crushers customer download site later today!