First of all, thank you for creating this asset, Dialogue System has been a blessing for my last project before I graduate from a Video Game Design major, now... I'm having a few issues using Delay() within a sequence (not totally sure, maybe I'm doing something wrong).
I'm trying this right now:
Sequence:
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AnimatorPlayWait(State_AnimIN, Sprite); //lasts 1sec
Delay(4.5);
AnimatorPlayWait(State_AnimOUT, Sprite) //lasts 1sec
Instead of doing that I switched to using two nodes and Continue()@ :
First one:
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AnimatorPlayWait(State_AnimIN, Sprite); //lasts 1sec
Continue()@2
Code: Select all
AnimatorPlayWait(State_AnimOUT, Sprite); //lasts 1sec
Continue()@2
Thanks for taking your time reading this. :)