Solution 1
Inspect the Unity UI Typewriter Effect. Set the OnCharacter() event to call the continue button's GameObject.SetActive false. Set the OnEnd() event to call the continue button's GameObject.SetActive true.
Solution 2
Set the Unity UI Typewriter Effect's Characters Per Second to the same value as the Dialogue Manager's Subtitle Settings > Subtitle Chars Per Second. Then change the Dialogue Manager's Camera Settings > Default Sequence to:
Code: Select all
SetContinueMode(false); SetContinueMode(true)@{{end}}