Version 1.7.6
Core:
- Improved: Added DialogueManager.SetDialogueSystemInput(bool) to enable/disable input to Dialogue System.
- Improved: Continue button only affects conversation that is running through button's dialogue UI.
- Improved: Option to record SimStatus by optional custom field (e.g, "Articy Id").
- Improved: Lua Console hotkey is now configurable.
- Added: Em Tag for Invalid Responses option in Dialogue Manager > Input Settings.
- Fixed: [ConversationPopup] script attribute now handles lists of nested classes.
- Fixed: Variable names containing periods failed to load in saved games.
- Dialogue Editor:
- Improved: Can now specify location for auto-backup files.
- Improved: Outgoing links from selected node are now highlighted in yellow.
- Improved: Added option to show/hide all actor names on nodes.
- Fixed: Horizontal link arrows were difficult to select with mouse.
- Fixed: Watches tab wasn't always refreshing to match current list of runtime variables.
- articy:draft: Fixed edge cases in recursive/cross-linked dialogues.
- Ink: Added support.
- PlayMaker: Added FSMEvent() & Get/SetFsmXXX() Lua functions.
- Realistic FPS Prefab: Fixed bug in saving weapons that have "!" in their name.
- TextMesh Pro: Added support for TextMeshProUGUI in bark UIs.