How to Send Conversations to Different UI

Announcements, support questions, and discussion for the Dialogue System.
User avatar
Tony Li
Posts: 21722
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to Send Conversations to Different UI

Post by Tony Li »

You got it. I'll try to have something ready today, or tomorrow at the latest.
ElBueno
Posts: 11
Joined: Tue Oct 10, 2017 11:02 am

Re: How to Send Conversations to Different UI

Post by ElBueno »

Hey Tony. Any luck?
User avatar
Tony Li
Posts: 21722
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to Send Conversations to Different UI

Post by Tony Li »

Hi,

Please give this a try: SwitchDialogueUI_2017-10-12.unitypackage

It adds a sequencer command "SwitchUI()" used like this:
  • Sequence: SwitchUI(name)
where name is the name of a GameObject in the scene that contains a dialogue UI. The GameObject can be inactive.
ElBueno
Posts: 11
Joined: Tue Oct 10, 2017 11:02 am

Re: How to Send Conversations to Different UI

Post by ElBueno »

I think this will work! Thanks again. I'll let you know how it goes.
ElBueno
Posts: 11
Joined: Tue Oct 10, 2017 11:02 am

Re: How to Send Conversations to Different UI

Post by ElBueno »

Just wanted to let you know that this is working well. It's a LITTLE quirky when the change isn't happening after a player response, but we worked around it by putting the change command in a blank conversation node along with a Continue()@0.1. Thank you again for your help!
User avatar
Tony Li
Posts: 21722
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to Send Conversations to Different UI

Post by Tony Li »

Glad to help!
Post Reply