Dialogs not saving properly to AC

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
User avatar
kyuubi
Posts: 52
Joined: Fri May 27, 2016 11:30 pm

Dialogs not saving properly to AC

Post by kyuubi »

Hi Tony,
I'm trying to understand what can be causing dialog states to reset after a while.
Basically if I test a scene or two in isolation, save/load works fine.
But after playing for a while across multiple scenes my dialogs eventually reset.
Another thing (might be related) is that the longer I play the longer the save takes to create. In the first 15mins it's instant but eventually goes over 5minutes to create a save game (not sure if this is on AC or DS side).
Is there anything you suspect might be happening that I can have a look at?
Cheers,
User avatar
Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogs not saving properly to AC

Post by Tony Li »

Hi,

Are there any errors in the console / log file when dialog states seem to reset?

Are you using SimStatus?

What versions of AC and DS are you using?

Does dialogue consistently reset after leaving or entering any specific scenes?

It's possible that it's related to the slow saves. In both AC and DS, the more "Remember" scripts / persistent data components you have, the more data gets stored in saved games. But 5 minutes is really extreme, so it may be something else.
User avatar
kyuubi
Posts: 52
Joined: Fri May 27, 2016 11:30 pm

Re: Dialogs not saving properly to AC

Post by kyuubi »

Hi Tony,
Yeah I confess I am completely clueless as to what's going on.
The thing is this happens suddenly. Like download sizes are around the 40k, 200k and then bump into the MBs and from there things start slowing down a lot.
To answer your questions:

1) Yes there is this error: Dialogue System: GetSaveData() failed to get variable data: capacity was less than the current size.
Parameter name: size and then at one point once I load I get a massive error dump like:

Dialogue System: Lua code 'Variable["Alert"]=""; Variable["ExitFrom"]=4; Variable["JonHasFridurikHouseKey"]=false; Variable["JonPickupFridurikHouseKey"]=false; Variable["FoundPieceOfPaper"]=false; Variable["UpperVillageLocked"]=true; Variable["BackgroundMusicPlaying"]=false; Variable["lookedAtUnderBookshelf"]=true; Variable["FoundFridurikHouseClues"]=false; Variable["FHJonUncoverPieceOfPaper"]=true; Variable["KnowBeggarInJail"]=false; Variable["AskedDeputyAboutClosedWharf"]=false; Variable["PacoAdmitsBeggar"]=false; Variable["GetIntoCells"]=false; Variable["NoticedCat"]=false; Variable["SaveDiary"]=Item["fridurikHouseKey"]={Name="fridurikHouseKey", Description="", Is_Item=true, AC_ID=0, Count=1, }; Item["letterOpener"]={Name="letterOpener", Description="", Is_Item=true, AC_ID=1, Count=1, }; Item["flySwatter"]={Name="flySwatter", Description="", Is_Item=true, AC_ID=2, Count=1, }; Item["CheloniiMap"]={Name="CheloniiMap", Description="", Is_Item=true, AC_ID=3, Count=1, }; Item["oldRag"]={Name="oldRag", Description="", Is_Item=true, AC_ID=4, Count=0, }; Item["vinegar"]={Name="vinegar", Description="", Is_Item=true, AC_ID=5, Count=0, }; Item["piecePaper"]={Name="piecePaper", Description="", Is_Item=true, AC_ID=6, Count=0, }; Item["vinagreSoakedRag"]={Name="vinagreSoakedRag", Description="", Is_Item=true, AC_ID=7, Count=0, }; Item["uncoveredPaper"]={Name="uncoveredPaper", Description="", Is_Item=true, AC_ID=8, Count=1, }; Item["globe"]={Name="globe", Description="", Is_Item=true, AC_ID=9, Count=0, }; Item["Grandpa's_cane"]={Name="Grandpa's cane", Description="", Is_Item=true, AC_ID=10, Count=0, }; Item["Diary"]={Name="Diary", Description="", Is_Item=true, AC_ID=11, Count=1, }; Actor["Jon"]={Status="", Name="Jon", Pictures="[]", Description="", IsPlayer=true, }; Actor["Fridurik_Riley"]={Status="", Name="Fridurik Riley", Pictures="[]", Description="", IsPlayer=false, }; Actor["Dark_Pirate"]={Status="", Name="Dark Pirate", Pictures="[]", Description="", IsPlayer=false, }; Actor["Aenor"]={Status="", Name="Aenor", Pictures="[]", Description="", IsPlayer=false, }; Actor["Monkey"]={Status="", Name="Monkey", Pictures="[]", Description="", IsPlayer=false, }; Actor["Sheriff"]={Status="", Name="Sheriff", Pictures="[]", Description="", IsPlayer=false, }; Actor["Paco"]={Status="", Name="Paco", Pictures="[]", Description="", IsPlayer=false, }; Actor["Lucifer"]={Status="", Name="Lucifer", Pictures="[]", Description="", IsPlayer=false, }; Actor["Madame_Thistle"]={Status="", Name="Madame Thistle", Pictures="[]", Description="", IsPlayer=false, }; Conversation[1].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},[3]={SimStatus="Untouched"},[4]={SimStatus="Untouched"},[5]={SimStatus="Untouched"},[6]={SimStatus="Untouched"},[7]={SimStatus="Untouched"},[8]={SimStatus="Untouched"},[9]={SimStatus="Untouched"},[10]={SimStatus="Untouched"},[11]={SimStatus="Untouched"},[13]={SimStatus="Untouched"},[14]={SimStatus="Untouched"},}; Conversation[2].Dialog = { [0]={SimStatus="WasDisplayed"},[2]={SimStatus="WasDisplayed"},[3]={SimStatus="WasDisplayed"},[4]={SimStatus="WasDisplayed"},[5]={SimStatus="WasDisplayed"},[6]={SimStatus="WasDisplayed"},[7]={SimStatus="WasDisplayed"},[9]={SimStatus="WasDisplayed"},[10]={SimStatus="WasDisplayed"},[11]={SimStatus="WasDisplayed"},[12]={SimStatus="WasOffered"},[13]={SimStatus="Untouched"},[14]={SimStatus="WasDisplayed"},[16]={SimStatus="WasDisplayed"},[22]={SimStatus="WasDisplayed"},[24]={SimStatus="WasDisplayed"},[25]={SimStatus="Untouched"},[26]={SimStatus="WasDisplayed"},[27]={SimStatus="WasDisplayed"},[34]={SimStatus="WasDisplayed"},[43]={SimStatus="WasDisplayed"},[44]={SimStatus="WasDisplayed"},[45]={SimStatus="WasDisplayed"},[46]={SimStatus="WasDisplayed"},[47]={SimStatus="WasDisplayed"},[48]={SimStatus="WasDisplayed"},[55]={SimStatus="WasDisplayed"},[56]={SimStatus="WasDisplayed"},[57]={SimStatus="WasDisplayed"},[58]={SimStatus="WasDisplayed"},[60]={SimStatus="WasDisplayed"},[63]={SimStatus="WasDisplayed"},[70]={SimStatus="WasDisplayed"},[71]={SimStatus="WasDisplayed"},[73]={SimStatus="WasDisplayed"},[74]={SimStatus="Untouched"},[75]={SimStatus="WasDisplayed"},[76]={SimStatus="WasDisplayed"},[77]={SimStatus="WasDisplayed"},[79]={SimStatus="Untouched"},[80]={SimStatus="WasDisplayed"},[81]={SimStatus="WasDisplayed"},[82]={SimStatus="WasDisplayed"},[83]={SimStatus="WasDisplayed"},[84]={SimStatus="WasDisplayed"},[85]={SimStatus="WasDisplayed"},[86]={SimStatus="WasDisplayed"},[87]={SimStatus="WasDisplayed"},[88]={SimStatus="WasDisplayed"},[89]={SimStatus="WasDisplayed"},[90]={SimStatus="Untouched"},[91]={SimStatus="Untouched"},[92]={SimStatus="WasDisplayed"},[93]={SimStatus="Untouched"},[94]={SimStatus="Untouched"},[95]={SimStatus="Untouched"},[96]={SimStatus="Untouched"},[97]={SimStatus="Untouched"},[98]={SimStatus="WasDisplayed"},[99]={SimStatus="WasDisplayed"},[100]={SimStatus="WasDisplayed"},[101]={SimStatus="WasDisplayed"},[102]={SimStatus="WasDisplayed"},[103]={SimStatus="WasDisplayed"},[104]={SimStatus="Untouched"},[105]={SimStatus="WasDisplayed"},[106]={SimStatus="WasDisplayed"},[107]={SimStatus="WasDisplayed"},[108]={SimStatus="WasDisplayed"},[109]={SimStatus="WasDisplayed"},[110]={SimStatus="WasDisplayed"},[111]={SimStatus="Untouched"},[112]={SimStatus="WasDisplayed"},[113]={SimStatus="WasDisplayed"},[114]={SimStatus="WasDisplayed"},[115]={SimStatus="WasDisplayed"},[116]={SimStatus="Untouched"},[117]={SimStatus="WasDisplayed"},[118]={SimStatus="WasDisplayed"},[119]={SimStatus="WasDisplayed"},[120]={SimStatus="WasDisplayed"},[121]={SimStatus="WasDisplayed"},[124]={SimStatus="WasDisplayed"},[125]={SimStatus="WasDisplayed"},[126]={SimStatus="WasDisplayed"},[127]={SimStatus="WasDisplayed"},[128]={SimStatus="WasDisplayed"},[129]={SimStatus="WasDisplayed"},[130]={SimStatus="WasDisplayed"},[132]={SimStatus="Untouched"},[133]={SimStatus="Untouched"},[134]={SimStatus="Untouched"},[135]={SimStatus="Untouched"},[136]={SimStatus="Untouched"},[137]={SimStatus="Untouched"},[138]={SimStatus="Untouched"},[139]={SimStatus="Untouched"},[140]={SimStatus="WasOffered"},[141]={SimStatus="WasDisplayed"},[142]={SimStatus="WasDisplayed"},[143]={SimStatus="WasDisplayed"},[144]={SimStatus="WasDisplayed"},[145]={SimStatus="WasDisplayed"},[146]={SimStatus="WasDisplayed"},[147]={SimStatus="WasDisplayed"},[148]={SimStatus="WasDisplayed"},[149]={SimStatus="WasDisplayed"},[150]={SimStatus="WasDisplayed"},[151]={SimStatus="WasDisplayed"},[152]={SimStatus="WasDisplayed"},[153]={SimStatus="WasDisplayed"},[154]={SimStatus="WasDisplayed"},}; Conversation[4].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},}; Conversation[5].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[8].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[11].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[16].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},}; Conversation[17].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},}; Conversation[18].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},[2]={SimStatus="WasOffered"},}; Conversation[19].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[20].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[21].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},}; Conversation[22].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},[3]={SimStatus="Untouched"},}; Conversation[23].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},}; Conversation[24].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},}; Conversation[25].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[26].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},[2]={SimStatus="Untouched"},[3]={SimStatus="Untouched"},[4]={SimStatus="Untouched"},[5]={SimStatus="Untouched"},[6]={SimStatus="Untouched"},[7]={SimStatus="Untouched"},}; Conversation[27].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},[2]={SimStatus="WasDisplayed"},[3]={SimStatus="WasDisplayed"},}; Conversation[28].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},}; Conversation[30].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},[2]={SimStatus="WasDisplayed"},[3]={SimStatus="WasDisplayed"},[4]={SimStatus="Untouched"},[5]={SimStatus="WasDisplayed"},}; Conversation[31].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[32].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[33].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[34].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[35].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},}; Conversation[36].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[37].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},}; Conversation[38].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},[2]={SimStatus="WasDisplayed"},[4]={SimStatus="WasDisplayed"},}; Conversation[39].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[40].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},}; Conversation[41].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[42].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},}; Conversation[44].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[45].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[46].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},}; Conversation[47].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[48].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},}; Conversation[49].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},}; Conversation[50].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},}; Conversation[51].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},[2]={SimStatus="WasOffered"},}; Conversation[52].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},}; Conversation[53].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[54].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[55].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[56].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},}; Conversation[57].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},[3]={SimStatus="Untouched"},[4]={SimStatus="Untouched"},[5]={SimStatus="Untouched"},[6]={SimStatus="Untouched"},[7]={SimStatus="Untouched"},}; Conversation[58].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[59].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},[3]={SimStatus="Untouched"},[4]={SimStatus="Untouched"},[5]={SimStatus="Untouched"},[6]={SimStatus="Untouched"},[7]={SimStatus="Untouched"},[8]={SimStatus="Untouched"},[9]={SimStatus="Untouched"},[10]={SimStatus="Untouched"},[11]={SimStatus="Untouched"},}; Conversation[60].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},}; Conversation[61].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},[4]={SimStatus="Untouched"},}; Conversation[62].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[4]={SimStatus="Untouched"},[7]={SimStatus="Untouched"},}; Conversation[63].Dialog = { [0]={SimStatus="WasDisplayed"},[1]={SimStatus="WasDisplayed"},[2]={SimStatus="WasDisplayed"},[3]={SimStatus="WasDisplayed"},[5]={SimStatus="WasDisplayed"},[6]={SimStatus="Untouched"},[7]={SimStatus="Untouched"},[8]={SimStatus="Untouched"},[9]={SimStatus="Untouched"},[10]={SimStatus="Untouched"},[11]={SimStatus="Untouched"},[12]={SimStatus="Untouched"},[13]={SimStatus="Untouched"},[14]={SimStatus="Untouched"},[15]={SimStatus="Untouched"},[16]={SimStatus="Untouched"},[17]={SimStatus="Untouched"},[18]={SimStatus="Untouched"},[19]={SimStatus="WasDisplayed"},[20]={SimStatus="WasDisplayed"},[21]={SimStatus="WasDisplayed"},[22]={SimStatus="Untouched"},[23]={SimStatus="Untouched"},[24]={SimStatus="Untouched"},[25]={SimStatus="Untouched"},[26]={SimStatus="Untouched"},[27]={SimStatus="Untouched"},[28]={SimStatus="Untouched"},[29]={SimStatus="Untouched"},[30]={SimStatus="Untouched"},[31]={SimStatus="Untouched"},[32]={SimStatus="Untouched"},[33]={SimStatus="WasDisplayed"},[34]={SimStatus="Untouched"},[35]={SimStatus="Untouched"},[36]={SimStatus="Untouched"},[37]={SimStatus="Untouched"},[38]={SimStatus="Untouched"},[39]={SimStatus="Untouched"},[40]={SimStatus="Untouched"},[41]={SimStatus="Untouched"},[42]={SimStatus="Untouched"},[43]={SimStatus="Untouched"},[44]={SimStatus="Untouched"},[45]={SimStatus="Untouched"},[46]={SimStatus="Untouched"},[47]={SimStatus="Untouched"},[48]={SimStatus="Untouched"},[49]={SimStatus="Untouched"},[50]={SimStatus="Untouched"},[51]={SimStatus="WasDisplayed"},[52]={SimStatus="WasDisplayed"},[53]={SimStatus="WasDisplayed"},[54]={SimStatus="WasDisplayed"},[56]={SimStatus="WasDisplayed"},[57]={SimStatus="Untouched"},[58]={SimStatus="Untouched"},[59]={SimStatus="Untouched"},[60]={SimStatus="Untouched"},[61]={SimStatus="Untouched"},[62]={SimStatus="Untouched"},[63]={SimStatus="Untouched"},[64]={SimStatus="Untouched"},[65]={SimStatus="Untouched"},[66]={SimStatus="Untouched"},[67]={SimStatus="Untouched"},[68]={SimStatus="Untouched"},[69]={SimStatus="Untouched"},[70]={SimStatus="Untouched"},[71]={SimStatus="Untouched"},[72]={SimStatus="Untouched"},[73]={SimStatus="Untouched"},[74]={SimStatus="Untouched"},[75]={SimStatus="Untouched"},[76]={SimStatus="Untouched"},[77]={SimStatus="Untouched"},[78]={SimStatus="WasDisplayed"},[79]={SimStatus="WasDisplayed"},[80]={SimStatus="WasDisplayed"},[81]={SimStatus="WasDisplayed"},[82]={SimStatus="WasDisplayed"},[83]={SimStatus="WasDisplayed"},[84]={SimStatus="WasDisplayed"},[85]={SimStatus="WasDisplayed"},[86]={SimStatus="Untouched"},[87]={SimStatus="Untouched"},}; Conversation[64].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},[3]={SimStatus="Untouched"},[4]={SimStatus="Untouched"},[5]={SimStatus="Untouched"},[6]={SimStatus="Untouched"},[7]={SimStatus="Untouched"},[8]={SimStatus="Untouched"},[9]={SimStatus="Untouched"},[10]={SimStatus="Untouched"},[11]={SimStatus="Untouched"},[12]={SimStatus="Untouched"},[13]={SimStatus="Untouched"},[14]={SimStatus="Untouched"},[15]={SimStatus="Untouched"},[16]={SimStatus="Untouched"},[17]={SimStatus="Untouched"},[18]={SimStatus="Untouched"},[19]={SimStatus="Untouched"},[20]={SimStatus="Untouched"},[21]={SimStatus="Untouched"},[22]={SimStatus="Untouched"},[23]={SimStatus="Untouched"},[24]={SimStatus="Untouched"},[25]={SimStatus="Untouched"},[26]={SimStatus="Untouched"},[27]={SimStatus="Untouched"},[28]={SimStatus="Untouched"},[29]={SimStatus="Untouched"},[30]={SimStatus="Untouched"},[31]={SimStatus="Untouched"},[32]={SimStatus="Untouched"},[33]={SimStatus="Untouched"},[34]={SimStatus="Untouched"},[35]={SimStatus="Untouched"},[37]={SimStatus="Untouched"},[38]={SimStatus="Untouched"},[39]={SimStatus="Untouched"},[40]={SimStatus="Untouched"},[41]={SimStatus="Untouched"},[42]={SimStatus="Untouched"},[43]={SimStatus="Untouched"},[44]={SimStatus="Untouched"},[45]={SimStatus="Untouched"},[46]={SimStatus="Untouched"},[47]={SimStatus="Untouched"},[48]={SimStatus="Untouched"},[49]={SimStatus="Untouched"},[50]={SimStatus="Untouched"},}; Conversation[65].Dialo<message truncated>

2) Yes I am using SimStatus.

3) In terms of versions of AC I'm using AC Version 1.57b: and DS 1.6.7 with Unity 5.6.df1
4) Yes it consistently resets more or less around the same time which is when you get to a scene with inventory objects and hotspots to play with (a bigger scene but nothing crazy). It seems (but not sure) that things start slowing down when inventory objects start getting added.
5) I have pretty much zero Remember scripts so I don't see what it can be.

Thanks for your help on this.
Cheers,
Duarte
User avatar
kyuubi
Posts: 52
Joined: Fri May 27, 2016 11:30 pm

Re: Dialogs not saving properly to AC

Post by kyuubi »

Hi Tony,
I managed to determine this is in a custom AC saver so it's not related to DS.
In any case I would like to ask in regards to the first error, if there is any sort of limit I should be aware of?
Cheers,
Duarte
User avatar
Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogs not saving properly to AC

Post by Tony Li »

Hi Duarte,
kyuubi wrote:In any case I would like to ask in regards to the first error, if there is any sort of limit I should be aware of?
Yes, in the version of the Dialogue System that you're using, saved games were limited to 1 MB so they would fit in the webplayer's PlayerPrefs. If you update to the latest (1.7.6), the limit is gone, and saved games that include SimStatus are also about 90% smaller.
User avatar
kyuubi
Posts: 52
Joined: Fri May 27, 2016 11:30 pm

Re: Dialogs not saving properly to AC

Post by kyuubi »

Hi Tony,
Thanks for your feedback, that is very good to know.
Do you know if the new DS version will still work with the aforementioned version of Unity?
Cheers,
User avatar
Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogs not saving properly to AC

Post by Tony Li »

Yes, the new version works with Unity 4.6.5 and higher, including 2017.1.1.
Post Reply