Hello
I'm using the corgi engine with dialogue system.
The problem is...
Character keep moving while conversation is active, even if I disabled the component (Component named in corgi engine: Character Horizontal Movement).
how I did
1. Make trigger box for Conversation with OnTriggerEnter Setting.
2. Use "Set Enabled Component On Dialogue Event Component" to disable Character Horizontal Movement component in Character object.
3. [The problem] The component disabled well, but character keep moving without pressing controls.
Before I post a new topic.
I read this topic
Topic Name: Player Keep moving while conversation is active
viewtopic.php?f=3&t=905&p=5110&hilit=while#p5110
this one um... character moves with animation when pressing the move input? Am I right?
But the corgi engine moves the character with variable value
Well.. how can I solve this?
------------------------------------
And another question!
When I start game with On start (Conversation Trigger component -> Trigger setting to On start)
Conversation goes on, but character animations, or the other things are paused.
Well... What I tried the trick is... Just turn on the "Can Move While Talking"
But I don't want to my character can move while talking. (Well... I think the first question's solution may solve this problem...)
is this right solution?
p.s sorry for poor english.... not native but keep studying english...
Character keep moving, even if disabled moving function
Re: Character keep moving, even if disabled moving function
Hi,
The Dialogue System has a special integration package for Corgi. Can you use the instructions here?
The Dialogue System has a special integration package for Corgi. Can you use the instructions here?
Re: Character keep moving, even if disabled moving function
Oh I never thought this problem can solve like that.
I added the conversation zone component to trigger.
Turn on the auto activation, off the Can Move while talking.
Also there was um.. animation problem that keep playing walking animation.
I just set the sequencer play the Idle animation when the first dialogue begins.
Anyway, it solved! Thank you very much!
I added the conversation zone component to trigger.
Turn on the auto activation, off the Can Move while talking.
Also there was um.. animation problem that keep playing walking animation.
I just set the sequencer play the Idle animation when the first dialogue begins.
Anyway, it solved! Thank you very much!
Re: Character keep moving, even if disabled moving function
Happy to help!