How to write a command only conversation line, which just run some sequence?

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doneykoo
Posts: 7
Joined: Fri Sep 29, 2017 4:29 am

How to write a command only conversation line, which just run some sequence?

Post by doneykoo »

My dialog manager is configured with Continue button 'Always',
For now, if I write a command only conversation line which just run some sequence, the dialogue game flow stops at the state of that line. It does not go forward to next line.
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Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to write a command only conversation line, which just run some sequence?

Post by Tony Li »

Hi,

If the Dialogue Text and Menu Text are blank, it should skip the subtitle text display and the continue button.

But if you want to make sure it automatically skips the continue button, add the Continue() command to your sequence, such as:
  • Sequence: SetActive(Magic Portal); Continue()
doneykoo
Posts: 7
Joined: Fri Sep 29, 2017 4:29 am

Re: How to write a command only conversation line, which just run some sequence?

Post by doneykoo »

Thanks Tony, it works.
And PS., after tests, I found it sometimes need to use the @seconds operator to control the time properly.

e.g,:
Fade(in, 1, #000000);
Continue()@{{end}}

so that it won't directly skip before fade finish.
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