Hey Tony
I've noticed conversation trigger seems to require a character controller component to work? I want to set up conversation triggers on prop items around the map that the player character can inspect (e.g.: 'oh look it's a lamp post!'), these aren't really NPCs, so I don't want to put character controllers on them. The trigger doesn't fire when they have box colliders on them, whether OnTrigger or not. Is there any nice way around this?
Conversation Trigger requires a Character Controller?
Re: Conversation Trigger requires a Character Controller?
Any kind of physics collider will work, but you may need to add a Rigidbody so Unity will register collisions. You can tick the Rigidbody's Is Kinematic checkbox to keep the collider from moving around.
Re: Conversation Trigger requires a Character Controller?
Ahhh right, how could I forget it needs rigidbody. Thanks!
Re: Conversation Trigger requires a Character Controller?
You're welcome!