Hello,
I have some trouble with third part support and Lip sync pro.
Unity return me an error from the "SequencerCommandLipSync"script :
Assets/Dialogue System/Third Party Support/LipSync Support/Scripts/SequencerCommandLipSync.cs(47,18): error CS1061: Type `RogoDigital.Lipsync.LipSync' does not contain a definition for `isPlaying' and no extension method `isPlaying' of type `RogoDigital.Lipsync.LipSync' could be found. Are you missing an assembly reference?
I use unity 5.6 and LipSync pro 1.4 et Dialogue system 1.7.3
Thanks for help,
Kinds
Alex
Dialogue System and Lip Sync Pro
Re: Dialogue System and Lip Sync Pro
Hi Alex,
Looks like the API changed in LipSync Pro 1.4. I'll update the support package today and post back here when it's ready.
Looks like the API changed in LipSync Pro 1.4. I'll update the support package today and post back here when it's ready.
Re: Dialogue System and Lip Sync Pro
Grateful to heard it
Thanks !
Thanks !
Re: Dialogue System and Lip Sync Pro
The Dialogue System Extras page now has an updated support package for Rogo LipSync Pro and Lite.
This package also adds a new sequencer command, EyeControl([target], [lookAmount], [subject]). If you're using Lite, this command's script will report an error. Please delete the script; it's only supported for Pro.
The EyeControl() command's target can be the name of a GameObject (e.g, Player) or a tag (e.g., EyeTargets).
This package also adds a new sequencer command, EyeControl([target], [lookAmount], [subject]). If you're using Lite, this command's script will report an error. Please delete the script; it's only supported for Pro.
The EyeControl() command's target can be the name of a GameObject (e.g, Player) or a tag (e.g., EyeTargets).
Re: Dialogue System and Lip Sync Pro
thanks you ! it's working perfectly
Re: Dialogue System and Lip Sync Pro
Great to hear!