Dialogue System and Lip Sync Pro

Announcements, support questions, and discussion for the Dialogue System.
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AGB
Posts: 3
Joined: Mon Jul 31, 2017 12:38 pm

Dialogue System and Lip Sync Pro

Post by AGB »

Hello,

I have some trouble with third part support and Lip sync pro.

Unity return me an error from the "SequencerCommandLipSync"script :

Assets/Dialogue System/Third Party Support/LipSync Support/Scripts/SequencerCommandLipSync.cs(47,18): error CS1061: Type `RogoDigital.Lipsync.LipSync' does not contain a definition for `isPlaying' and no extension method `isPlaying' of type `RogoDigital.Lipsync.LipSync' could be found. Are you missing an assembly reference?

I use unity 5.6 and LipSync pro 1.4 et Dialogue system 1.7.3

Thanks for help,

Kinds

Alex
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Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System and Lip Sync Pro

Post by Tony Li »

Hi Alex,

Looks like the API changed in LipSync Pro 1.4. I'll update the support package today and post back here when it's ready.
AGB
Posts: 3
Joined: Mon Jul 31, 2017 12:38 pm

Re: Dialogue System and Lip Sync Pro

Post by AGB »

Grateful to heard it :)

Thanks !
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Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System and Lip Sync Pro

Post by Tony Li »

The Dialogue System Extras page now has an updated support package for Rogo LipSync Pro and Lite.

This package also adds a new sequencer command, EyeControl([target], [lookAmount], [subject]). If you're using Lite, this command's script will report an error. Please delete the script; it's only supported for Pro.

The EyeControl() command's target can be the name of a GameObject (e.g, Player) or a tag (e.g., EyeTargets).
AGB
Posts: 3
Joined: Mon Jul 31, 2017 12:38 pm

Re: Dialogue System and Lip Sync Pro

Post by AGB »

thanks you ! it's working perfectly
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Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System and Lip Sync Pro

Post by Tony Li »

Great to hear!
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