Hi, I have two questions:
1. How to localize Quests Groups? I've tried adding field Group English (like in quests name or description) to the template but it doesn't work
2. How to make an alert hide before the next queued alert is shown? Is it possible? I ask because when there's an alert "Received 2x Banana" and the next is "Received 2x Beet" the change from first to second doesn't draw attention.
fringilla wrote:1. How to localize Quests Groups? I've tried adding field Group English (like in quests name or description) to the template but it doesn't work
Sorry, I can't believe no one has ever asked for localized Quest Groups before. The current version doesn't localize quest groups. Here's an interim patch to localize quest groups with Unity UI Quest Log Windows: UnityUIQuestLogWindow_LocalizeGroups_2017-03-16.unitypackage
fringilla wrote:2. How to make an alert hide before the next queued alert is shown? Is it possible? I ask because when there's an alert "Received 2x Banana" and the next is "Received 2x Beet" the change from first to second doesn't draw attention.
I'm not sure I understand correctly. What if you tick Queue Alerts on your Unity UI Dialogue UI?
EDIT: I think I understand. Do you want the hide animation to fully play until the end before showing the next alert? If so, this will require a change to the way the code works. I'll try to make the change by early next and make it a configurable option on Unity UI Dialogue UI.
Jeez, I had to forgot to tick email notifications for this topic and I thought you just haven't replied lol! I can see that Localized Quest Groups have been added to the recent new version I've made a workaround before - in a Quest Group field in my dialogue database I put the name of the Localize Field in Text Table and then changed Quest Log script to search for quest group name there
About the alerts thing - yes, I would like one alert to fully disappear before the next queued one appears
No worries! If you ever don't see a reply from me within 24 hours and I haven't posted an out of office message in the Announcements section, call Liam Neeson because I've been taken by mobsters or something.
Some time this week, I'll have a patch on the Dialogue System Extras page that makes the alert fully disappear before the next queued one appears.