Version 1.6.9
Core
- Dialogue Editor:
- Added: Fast Undo for Large Databases checkbox.
- Added: Separate template menu options Apply Template To Assets, Update Template From Assets.
- Added: Dialogue Manager Subtitle Settings option: Skip PC Subtitle After Response Menu.
- Added: Dialogue Manager Alert Settings Chars Per Second, Min Alert Seconds
- Added: New entrytag option "Conversation ID_Actor Name_Entry ID".
- Added: PersistentDataManager/GameSaver/Dialogue Manager option to include location data in save data.
- Added: DialogueLua.GetConversationField(), MarkDialogueEntryUntouched().
- Changed: Dialogue Manager makes itself a root GameObject before calling DontDestroyOnLoad.
- Fixed: Sequencer could report NullReferenceException in some cases if the scene had no MainCamera and no sequencer camera.
- Fixed: Dialogue Manager now receives OnConversationEnd message when conversation is cancelled.
- Fixed: Barks were running the Lua Script field twice.
- Fixed: Sequencer wasn't recognizing custom sequencer commands in Plugins folder.
- CSV import/export: Added more robust recovery when encountering invalid links.
- Unity UI:
- Improved: Localization of quest group names.
- Typewriter Effect: Added several enhancements such as ability to skip audio on specific characters.
- Adventure Creator: Updated for Adventure Creator 1.56b+.
- PlayMaker: Get/Set Variable/LuaField actions can now accept int values.
- Realistic FPS Prefab: Added Control Rotation checkbox in FollowFPSPlayer.
- TextMesh Pro: Added localization support for arbitrary TextMesh Pro components.