Pause Typewriter Effect Until Event Received?

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MoreMori
Posts: 1
Joined: Thu Apr 10, 2025 7:37 pm

Pause Typewriter Effect Until Event Received?

Post by MoreMori »

Hey!

I'm working on a VN with the gimmick of doing a lot of weird, scripted visual effects based on what's currently happening in the story. For the scene I'm working on right now, this involves two Dialogue UIs having a call-and-response sequence, where one will talk for a bit before sending some events that the other dialogue UI receives and continues with. My current scripting is having no issues, save for the typewriter effect continuing onto the next set of dialogue that shouldn't be revealed until after the other UI has finished it's text.

Is there any way to pause the typewriter effect, without pausing the whole system?
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Tony Li
Posts: 23250
Joined: Thu Jul 18, 2013 1:27 pm

Re: Pause Typewriter Effect Until Event Received?

Post by Tony Li »

Hi,

Yes. Call the typewriter effect's Pause() method to pause the typewriter and Unpause() to resume typing.

Possibly related: How To: Control the Duration of Subtitle Text
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