and... I'm stuck on something related to the save system.
I'm working with the 'Tutorial Example' you created before and testing different things.
https://www.pixelcrushers.com/phpbb/vie ... 172#p44172
I followed the forum and DS manual to add a save system.
and added a Blue button.
tested it by resetting the save data I pressed only one of the Red or Blue buttons and then saved.
However, when It Replayed, the other button also appears as if it has already been clicked.
No conversations, but an alert appears saying "Set 'Clicked Red(or blue) Button' true."
the debug log shows that the variables were set to false when saving.
As a result, the conversation isn’t progressing properly.
What I want to achieve,
- When playing for the first time, the "Get Player Name Tutorial" should run only once, then transition to the Prologue story.
After that, the "Get Player Name Tutorial" should never show again.
Is there a function that destroy only the 'Get Player Name Tutorial' conversation from the database?
Would it be better to save only the variable and destroy the 'Get Name tutorial' conversation?Or... Do you have any better Idea? - When replaying the Prologues, it should start from the last saved point.
(There are 5 different Prologues.)
- The Prologue should continue from the last saved state.
- Once the player has viewed all the Prologues, a button should appear to replay each one.
this Newbie is crying. keep looking for solutions, but sometimes I get confused about what to create as a script and what is already provided by the Dialogue System. - During or after watching the Prologue story, players should be able to freely navigate to the Main Menu scene.
- Made a script to transition to Main Menu Scene, but how can I control when the move button appears?
- How about using 'Set GameObjects Active/Inactive' in the DS trigger? - another question, Is it possible to use 2 standard Dialogue UI?
- I want to use both a VN dialogue panel and a Basic dialogue panel that I made
To solve point 1, I used 'On Save Data Applied' in a DS trigger, and it was properly checked in Check Tutorials Obj.
But, the problem is that other buttons also act as if their conversation has already been triggered.
I feel a bit embarrassed for asking so many questions, I’d really appreciate your help!
Thank you in advance.