Need help pausing timeline during dialogue

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TomTomBenson
Posts: 1
Joined: Fri Feb 21, 2025 6:47 am

Need help pausing timeline during dialogue

Post by TomTomBenson »

i am trying to make a game that is similar to undertale and omori, but for the life of me i cannot figure out a good way to use the timeline to play conversations then have the timeline pause whilst the player decides what to click then resume after the player presses something
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Tony Li
Posts: 23255
Joined: Thu Jul 18, 2013 1:27 pm

Re: Need help pausing timeline during dialogue

Post by Tony Li »

Hi,

There are two ways to approach this:

1. Break up your timeline into multiple, smaller timelines. Use the Timeline() sequencer command to play each small timeline in the corresponding dialogue entry's Sequence field.

2. Or use one big timeline, which is your current approach. In the Sequence field of the entry preceding the response menu, use the Timeline() sequencer command to set the timeline's speed to zero. In the response entries, use Timeline() to set the speed back to one.
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