Hello, thanks for reading~
I'm using Yarn 2 to write my dialogue and I'd like to keep that process streamlined. In my UI I have a coin that toggles an investigative dialogue mode when talking to an NPC, ex. normal conversation and an accusing conversation. For a conversation where the investigative dialogue is available I've put a response that goes to the appropriate investigative dialogue (in yarn). I am using tags to interpret which response is the trigger in unity/the dialogue system.
To this end I'd like to take that specific response (currently I identify it in an override of SetResponseButtons()) and render it under a separate ui element ( a 3d coin I've configured). I would like the dialogue systems enablers to handle when this button is visible and not. I've tried a few solutions but they all tend to exclude my response button from the standard cleanup and enablers of the dialogue system classes.
Any help is greatly appreciate, I've been banging my head over how to do this. Maybe I'm approaching it the wrong way.