I'm not sure if I'm using these commands correctly. I want my game to make pauses when is typing for dramatic or comic effects but I'm struggling. If I use "\." these actually makes the full pause but the command is in the text box when I play.
This is my command
"Ok, \.my show is coming up tonight at The Fishbowl."
Maybe I'm missconfiguring something? really not sure
Dialogue System print command pauses (\.)
Re: Dialogue System print command pauses (\.)
Hi,
Are you using UI Text and UnityUITypewriterEffect, TextMeshProUGUI and TextMeshProTypewriterEffect, or Text Animator?
The pause commands should work with UnityUITypewriterEffect and TextMeshProTypewriterEffect, but not with Text Animator since Text Animator provides its own control commands.
Are you using UI Text and UnityUITypewriterEffect, TextMeshProUGUI and TextMeshProTypewriterEffect, or Text Animator?
The pause commands should work with UnityUITypewriterEffect and TextMeshProTypewriterEffect, but not with Text Animator since Text Animator provides its own control commands.