I'm currently working on a game that heavily relies on both branching dialogue and custom quest systems. I've been exploring Pixel Crushers' Dialogue System and it seems like a fantastic solution for handling conversations, but I'm having some trouble figuring out how to integrate it with my custom quest mechanics.
Specifically, I want to trigger specific quest events from within dialogue choices. For example, if a player selects a certain dialogue option, it should either advance the quest or unlock specific objectives tied to the character or world state. My quest system is a custom solution I've built, and I want to make sure it's fully compatible with the Dialogue System without introducing too much complexity.
I’m looking for advice or best practices on the following:
- How do I efficiently link quest objectives and dialogue choices? Ideally, I’d like to avoid overly complex scripts or excessive code duplication.
- Is there a way to manage the state of multiple quests or characters in the Dialogue System without creating redundant data structures?
Any resources or documentation that might help me with this integration would be greatly appreciated.
Additionally, if anyone has experience combining custom systems with the Dialogue System, I would love to hear about your approach and any challenges you faced during integration. I’ve already gone through the basic tutorials, but it seems like there may be more advanced techniques to make this integration smoother.
Thanks in advance for your help!