How to change continue converse hot key?

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
kehaw
Posts: 8
Joined: Mon May 20, 2024 5:13 am

How to change continue converse hot key?

Post by kehaw »

Hello

A few months ago, I have first use Dialogue System for my project, I remember I changed continue hot key for my converse (Bark style), but I'm very busy for something other jobs (gameplay), now I'm totally forget how to change the hot key :shock: . So could you tell me how to change hot key :D ?

Thank you very very much.
User avatar
Tony Li
Posts: 22093
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to change continue converse hot key?

Post by Tony Li »

Hi,

Two ways:

1. Change the definition of the EventSystem's "Submit" input.

2. Or add a UI Button Key Trigger component to the continue button.
kehaw
Posts: 8
Joined: Mon May 20, 2024 5:13 am

Re: How to change continue converse hot key?

Post by kehaw »

Tony Li wrote: Mon Nov 04, 2024 11:09 am Hi,

Two ways:

1. Change the definition of the EventSystem's "Submit" input.

2. Or add a UI Button Key Trigger component to the continue button.
Hello, it seems not working for Bubble Template (submit input is Spacebar but Esc is worked).
无标题.png
无标题.png (96.15 KiB) Viewed 56 times
But I found I can use this settings:
2.png
2.png (34.35 KiB) Viewed 54 times
I don't know what are they different: Cancel Subtitle and Continue Submit....

Are they same things?

Thanks, BTW, how to make conversation only trigger once? Could you give me some document links about this?
User avatar
Tony Li
Posts: 22093
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to change continue converse hot key?

Post by Tony Li »

Hello,

It's fine to use the Dialogue Manager's Display Settings > Input Settings > Cancel *** Input. They are separate from the dialogue UI's continue button. If you want to use the continue button, you must configure Unity UI's EventSystem > Submit input instead.
 
To run a conversation only once:
How To: Run a Conversation Only Once
Post Reply