For some reason, in my Conversations when checking the Condition... CurrentQuestState("QUEST") == "assigned" is not being resolved. It has worked the past, so I know I inadvertently checked or unchecked something.
Same issue with == "success".
HasQuest("QUEST") == true; is working fine. Quest is appearing in the Journal.
I've used the dropdown menu to build my conditions so it not a misspelling and I have the DialogueSystemQuestMachineBridge componeent on my DM as well as checked the box for
ProcessQuestMacheTags and OverrideQuestLog.
Just frustrated at this point. I know it something simple.
Thanks
Using DS, DS AI, QM and L/H products.
CURRENTQUESTSTATE NOT RESOLVING
Re: CURRENTQUESTSTATE NOT RESOLVING
Hi,
Are there any errors or warnings in the Console window when the conversation gets to that condition?
One way to help debug this is to add a Lua Console to your scene.
During play, press ~+L to open the Lua Console. Then enter: return CurrentQuestState("QUEST")
Are there any errors or warnings in the Console window when the conversation gets to that condition?
One way to help debug this is to add a Lua Console to your scene.
During play, press ~+L to open the Lua Console. Then enter: return CurrentQuestState("QUEST")
Re: CURRENTQUESTSTATE NOT RESOLVING
Thanks Tony!
LUA Console Window is super useful!
The whole issue was just me... I rewatched some videos and found all my GetQuestNodeState conditions were all missing??? I swear these conversations were working last week. Not sure what I did but it's all working again.
Thanks again for all you do!
LUA Console Window is super useful!
The whole issue was just me... I rewatched some videos and found all my GetQuestNodeState conditions were all missing??? I swear these conversations were working last week. Not sure what I did but it's all working again.
Thanks again for all you do!
Re: CURRENTQUESTSTATE NOT RESOLVING
Glad to help!